Saturday, November 13, 2010

Assembling Your Demo

I don't think I have learned more about my game topic in the process of making this demo.  My topic was about magic and wizards and sorcery, and it's all fictional, so there is nothing to learn about the general idea of our game, but what makes our game especially unique is that they learn about the opposite of this fantasy. Sure magic's not real, scientific facts say so. But, science itsself is magic. Our game is called "The Science Behind Magic." It warps the player around in a what they think is about fiction and magic, but its all about the facts of science!

If I could talk to the journalists, website content-writers, Wikipedia authors or other "knowledge producers," I would suggest they improve their wording with their resources.  Some wiki pages  are written by professionals who know a great deal about the particular subject, but to someone who doesn't understand the subject at all, it makes no sense. For example, when I first started Flash Programming, the tutorials on the wikipedia seemed far too advanced. I had to use other sites as a reference for what they were talking about. I think if resources would word their information differently, it wouldn't put some people in such awkward positions.

I think I have taken the proccess of learning into my own hands. I know how to use a great deal of online resources for reference when I am confused. I can improve my self-learning skills in the future by trying new things on my own and trying to find my own solutions. Also, by making mistakes, I learn about what to do in the future if I run into the same problem or am in the same situation.

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