Friday, November 12, 2010
Adding Scenes
Our game has a LOT of dialogue and conversation between the characters. Me and Bryce designed a storyline which will be used in the game through text boxes. Lots of adventure games seem to have a storyline or something. But of course, if you're going to do this 'great adventure' you gotta know why, right? It only makes sense that a game has a storyline to make it clear what your mission is. Are you just gonna race cars in a game? Or are you gonna take on the life of a fictional hero and compete in the race-a-rama 5000? Which one makes more sense? Exactly. Creating a sense of 'why' helps players really jump into the game!
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