Tuesday, November 16, 2010
Saturday, November 13, 2010
Assembling Your Demo
I don't think I have learned more about my game topic in the process of making this demo. My topic was about magic and wizards and sorcery, and it's all fictional, so there is nothing to learn about the general idea of our game, but what makes our game especially unique is that they learn about the opposite of this fantasy. Sure magic's not real, scientific facts say so. But, science itsself is magic. Our game is called "The Science Behind Magic." It warps the player around in a what they think is about fiction and magic, but its all about the facts of science!
If I could talk to the journalists, website content-writers, Wikipedia authors or other "knowledge producers," I would suggest they improve their wording with their resources. Some wiki pages are written by professionals who know a great deal about the particular subject, but to someone who doesn't understand the subject at all, it makes no sense. For example, when I first started Flash Programming, the tutorials on the wikipedia seemed far too advanced. I had to use other sites as a reference for what they were talking about. I think if resources would word their information differently, it wouldn't put some people in such awkward positions.
I think I have taken the proccess of learning into my own hands. I know how to use a great deal of online resources for reference when I am confused. I can improve my self-learning skills in the future by trying new things on my own and trying to find my own solutions. Also, by making mistakes, I learn about what to do in the future if I run into the same problem or am in the same situation.
If I could talk to the journalists, website content-writers, Wikipedia authors or other "knowledge producers," I would suggest they improve their wording with their resources. Some wiki pages are written by professionals who know a great deal about the particular subject, but to someone who doesn't understand the subject at all, it makes no sense. For example, when I first started Flash Programming, the tutorials on the wikipedia seemed far too advanced. I had to use other sites as a reference for what they were talking about. I think if resources would word their information differently, it wouldn't put some people in such awkward positions.
I think I have taken the proccess of learning into my own hands. I know how to use a great deal of online resources for reference when I am confused. I can improve my self-learning skills in the future by trying new things on my own and trying to find my own solutions. Also, by making mistakes, I learn about what to do in the future if I run into the same problem or am in the same situation.
Adding Sound
I plan to use lots of sound effects in my game. There will be all kinds of zaps, bangs, booms, zooms, zips, oh I could go on forever with the possibilities! It can really effect gameplay. It can also effect impression. It will make it seem like the player is really in the game!
Adding Input II: Mouse
This is a flash game that shows drag and drop, collision detection, and sound. It relates to my topic is the fact that my game will have drag & drop, collision detection, and sound too.
Adding Animation
The moving animation of my game title is not just an ordinary gif, it is personalized just for my game title. Go to flamingtext or cooltext to find out more about personalized gif generators.
Adding Buttons
A very helpful resource is wikipedia. It is like a convienient encycopedia, and it has tons of information because ANYONE can add what they know to this amazing, giant encyclopedia! What more information can you ask for? Anything, from the presidents of the U.S. to Jason Derulo to Armadillos to global warming- its all there! Here is a link to learning!
Friday, November 12, 2010
Adding Scenes
Our game has a LOT of dialogue and conversation between the characters. Me and Bryce designed a storyline which will be used in the game through text boxes. Lots of adventure games seem to have a storyline or something. But of course, if you're going to do this 'great adventure' you gotta know why, right? It only makes sense that a game has a storyline to make it clear what your mission is. Are you just gonna race cars in a game? Or are you gonna take on the life of a fictional hero and compete in the race-a-rama 5000? Which one makes more sense? Exactly. Creating a sense of 'why' helps players really jump into the game!
Drawing a Scene
A new idea that we learned about is movie clips. It is possible to simply upload a seperate animation onto flash without consuming a bunch of frames. This is especially useful with GIF's. I figured this out during the proccess of making a loading screen. I thought our game might look cooler with an animated loading bar before going on to te title screen. That's when I learned that I could simply upload a gif loading bar, and tell flash to stop after the first few loops of the loading bar. How simple! And it only took 1 frame! In fact, a specially made graphics generator provided me with info on GIF's on their home page! Thanks, cooltext.com and flamingtext.com! This is especially informative and trustworthy because they are simple, fast, easy, free, and devoted websites.
Tuesday, November 9, 2010
My Paper Prototype
Hey guys here is my paper prototpe... as soon as I can get it up... my computer is slow!!!
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